Tobias from Turborilla has released JopsMonkey, which consists of integration code to get JOPS particle systems to render in jMe1.0. I gotta thank Tobias for his interest in JOPS and his willingness to create the integration code. He did a great job and the performance is fantastic.
There are just a couple of issues left, one in regards to some texture blend modes not being supported in jMe1.0 - jMe2.0 is supposed to fix that - and one in regards to generators with absolute orientation. The last one should be fixed in a few weeks, once I get the presentation of my masters project out of the way.
You can see how it is being used in Mad Skills Motocross for the nitro-flame:
http://turborilla.com/developer-diary/a-particle-system-for-jme.html
The project page and instructions on how to get the source are here:
http://turborilla.com/open-source/jopsmonkey.html
By the way, Mad Skills Motocross is looking fantastic ! Can’t wait to play it !